Tak is a new abstract strategy game conceived by Patrick Rothfuss in his novel The Wise Man’s Fear. The rules were laid down in detail by James Ernest of Cheapass Games and released into open beta in late 2015.
A Tak Kickstarter campaign was launched in April 2016 and raised over 27 times the target amount in 30 days.
Official site and full rules can be found at: www.cheapass.com/games/tak
Tak is played on a grid board, like a chess board. But unlike most other strategy games, it can be played on several different sized boards. At the beginning of the game the board starts empty. Each player is given the appropriate number of stones for the board size, as listed in the table to the right.
Players alternate turns throughout the game and you must play on your turn. There is no option to pass and you must change the board state on your turn. Tak is played with only orthogonal movement and connection; squares are not connected diagonally and diagonal movement is not possible.
On each player’s first turn, they will place one of their opponent’s stones flat on any empty square of the board. Play then continues with players manipulating only stones they control.
On Your Turn
Each turn you can do one of two things: place a stone, or move stones you control.
On your turn you can opt to place a stone from your reserve onto any empty square on the board. There are three stone types that can be placed:
Flat Stone – The basic stone, laid flat on it’s face. This is what you use to build your road.
Standing Stone – The basic stone, but stood up on an edge. Also called a wall. This does not count as part of a road, but other stones cannot stack on top of it.
Capstone – This is the most powerful piece. It counts, like a flat stone, as part of your road. Other stones can not stack on top of it. The capstone also has the ability to move by itself onto a standing stone and flatten the standing stone into a flat stone. You can flatten both your opponent’s and your own standing stones in this way.
The other option on your turn is to move stones that you control. If your stone is on the top of a stack, you control that entire stack. All three stone types (flat, standing, and cap) can be moved, and moving is the only way to create stacks. Stacks do not have a height limitation.
When moving stacks of stones, you can not move more stones than the size of the edge of the board; this is called the hand size. On a 5×5 board this means you can not pick up more than 5 stones from a stack. On a 6×6 board the hand size is 6, and so on.
There are several simple steps to executing a stack move:
Pick up any number of stones, up to the hand size for the board you’re playing on. Do not change the order of these stones.
Move in a straight line in the direction of your choice – no diagonals and no changing direction.
You must drop at least one stone from the bottom of the stack in your hand on each square you move over. You may not jump over walls or capstones. The capstone may drop by itself onto a standing stone at the end of a move to flatten it.
The object of Tak is to connect any two opposite edges of the board with your flat stones, creating a road. Any square or stack you control can count as part of a road, but stones in a stack controlled by the other player do not. A road does not have to be a straight line, it can zig-zag across the board as long as all squares in the road are adjacent, not diagonal. Don’t forget the capstone counts as part of a road too. If a player makes a single move that creates a road for both players then the player who made the move wins.
In the event that neither player creates a road and the board is completely filled (no empty squares) or one of the players places their last piece, a secondary win condition comes into effect. When either of those cases is met, the game immediately ends and the winner is determined by counting who has more flat stones controlling the board. Only flat stones on the top of stacks are counted. The player with the higher flat count wins. A tie in the count results in a tie game (or a win for player 2 in some rulesets).